Our Game 'Outside the Square'-Kel
Our game description for First Issue...
In the beginning of 'Outside the Square" there existed badges. Not any old badges but badges that dictated your position within the corporation and the content of your contribution so it was vital that each player chose their badge wisely. The gambit however was that they were unable to view the front of the badge hence instilling an element of chance. Positions included the following:
• The Director
• Sales and Finance, responsible for the marketing and sale of the product, whilst upholding complete awareness of cost of materials.
• Research and development
• Production
Before any reason was imbued towards the result of the game, each group (dictated by position held), was given two random images. These served as a source of inspiration. Each group was to describe in as much detail what they saw in each picture, what they felt, emotions expressed via colour or use of light etc.
Once positions were delegated and each member was inspired, a competition was elected. This would be the basis for the design process and intention. The intended outcome was first discussed before the entire corporation and then further embellished within the smaller groups.
It was the director's job to communicate problems and ideas between each group hence ensuring that each idea did not stray too far from that which was intended by the others. To emphasize this point also, numerous boardroom style meetings were held to re-evaluate progress and product development.
The purpose of the game, to experience Design in a changing way through images, stimulus and role playing; to understand design practices, group systems and experience idea generation. Divulgence in the anxiety of risk and chance.
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